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<?xml version="1.0" encoding="utf-8" ?> <ME_BRICK GUID="{83D14C35-F95E-4992-A2AD-AD53B7B7BC00}" Name="RtTex1D" GUIName="Tex1D" Description="Sample the 1D texture at given texture coordinate [tex1D]"> <ME_BRICK_INPUTPARAM GUID="{E54D93BF-AF1B-4C76-8326-B0594B7925F0}" Name="Sampler1D" Type="RtSampler1D"/> <ME_BRICK_INPUTPARAM GUID="{8BBB6366-9CBA-4DF2-B2FF-53EE750C96EB}" Name="sCoordinate" Type="RtFloat"/> <ME_BRICK_OUTPUTPARAM GUID="{EB7C2338-668E-4AEC-8E9C-9A14719F2E6A}" Name="vTextureColor4" Type="RtFloat4"/> <ME_BRICK_CODE><![CDATA[ void RtTex1D(in RtSampler1D Sampler1D, in RtFloat sCoordinate, out RtFloat4 vTextureColor4) { vTextureColor4 = rtx_Tex1D(Sampler1D, sCoordinate); } ]]></ME_BRICK_CODE> </ME_BRICK>